Showing posts with label Final Crisis. Show all posts
Showing posts with label Final Crisis. Show all posts
Friday, August 26, 2011
Batman: Time and the Batman HC
Grant Morrison is one insane dude. I’m not sure what the point of these stories actually was, but it’s a weird mix.
The lead story is a fun one taking place in three time periods. Morrison has a neat approach to give the spotlight to Bruce Wayne and Dick Grayson in their separate identities of Batman. Time travel stories can be quite fun when they are put together right and this one works well. I’m not sure I totally get the doctor’s actions, but the story is pretty dramatic and fun.
The next few issues cover missing time from the close of Batman RIP to Final Crisis. The issues are enjoyable and filled with Morrison’s trademark madness, but why were these chapters not released in order? Remember how a lot of us were always saying it felt like were only getting part of the story? Well, this is one of the missing pieces that would have helped with that!
Tony Daniel handles a lot of the art, and he remains adequate. I’m not a big fan of his work, it can get a bit sketchy and sometimes his characters don’t look like they are actually interacting, just glowering. His faces have a tendency to look the same too.
Fair
Wednesday, October 14, 2009
Final Crisis Aftermath: Run #6
I loved the closing scene with the JLA'ers flying away from the Flame's space-cell. After trapping the Flame in an asteroid, John Stewart takes a moment to fly back, rub the Flame's face in defeat, and snap a picture. Just like what the Flame did to Martian Manhunter in Final Crisis. Human Flame is obsessed with his rep and being viewed as a powerful guy, so circulating that picture will humiliate him. Strong ending from Sturges. This ended up being the only Final Crisis Aftermath book I saw through to the end, and it was an enjoyable story.
Freddie Williams III has that great cartoony style that is just realistic enough for me to like his work. Everyone is a bit bubbly-looking, but the bright colors really set the tone of the art. Everything "looks" nice and comic-y.
Good
Sunday, October 4, 2009
Final Crisis Aftermath: Dance #2-5
Rising Sun has morphed from a sad old has-been issue in issue 1 to a full-on villain in these two issues. It seems his Mind is no longer his own. That's a nice surprise appearance from a classic DCU villain. I'm actually surprised they'd have that villain show up here after his last appearance in 52. As always there are some great moments of Joe Casey dialogue that really make me want to like this. Casey's high-concept nonsense is as wonderful as it always is, but my lack of connection to the characters is killing my interest.
The art is wildly inconsistent. Chris Cross has been bouncing on and off the title, and his chapters are the strongest, of course. It seems like these Aftermath books are an afterthought to DC. This should have been held until Cross and Casey could have done the whole series and at least the top-notch creative team would be a draw for readers.
Average
Friday, July 10, 2009
Final Crisis Aftermath: Run #3
Freddie Williams III has that nice cartoony style that is working well on parts of the story, especially the JLA and the more "heroic" aspects of the book. I'm not sure if the Flame is supposed to be out of shape or not in his new form, since he looks buff but thinks about how he is out of shape.
Good
Thursday, June 18, 2009
Final Crisis: Escape #2
There is a place for this type of story, and I can see what writer Ivan Brandon is going for. I loved A Scanner Darkly, Donnie Darko, Adaptation; all identity-bending stories. But this is just a load of nonsense. After two issues, we should know something. I will not make the mistake of figuring out what is happening. I'm out. I hope all these spies are back to normal in their next DCU appearances.
Marco Rudy's figures are ok, I suppose, but the art is confusing throughout. Are the men being pulled up from the glowing circle supposed to be younger and older versions of Nemesis? I couldn't tell if I should recognize them or what.
Poor
Monday, June 8, 2009
Final Crisis Aftermath: Run #2
Freddie Williams III has that neat cartoony style that works well with super heroes. I liked his loser villain team, how they ALMOST look threatening, but not quite. That's a hard balance to strike. The operation sequence was surprisingly graphic. But hey, I guess comics aren't for kids anyway, right?
Fair
Thursday, May 28, 2009
Final Crisis Aftermath: Dance #1
Chris Cross is one of my favorite artists but he's a little more restrained here than I'm used to. I loved his work so much on the comedy-tinged Captain Marvel series that I think he's the right choice for the series' sensibilities, but I'm not sure if I love his take on the Super Young Team's oddball costumes.
Fair
Monday, May 18, 2009
Final Crisis Aftermath: Escape #1
Marco Rudy's art is confusing. The psychadelic pages are so out there I find myself having a hard time figuring out what's happening. His figure work on the actual cast is fine, but I really found myself lost in the storytelling. I'll be sitting out the rest of this one.
Poor
Saturday, May 16, 2009
Final Crisis Aftermath: Run #1
The big question for me is: Can Matt Sturges make me care about the Human Flame, the annoying villain who killed my favorite DC character? The answer is yes. Because the Flame is such a unrepentant jerk that there is no way to like him. He hurts or betrays everyone who crosses his path. He's a selfish idiot, and I can't wait to see him get what he deserves. There are a few heroes here when John Stewart and Firestorm show up, but for the most part, we're all villains all the time. In fact, so far, the Flame is the only meta villain in the hunt, although I expect that will change. I'm not convinced this is a story that really needs to be told, because I don't care about reading the next issue, however, Sturges is a strong enough writer to make the exercise entertaining.
Freddie Williams does a bang-up job with the Flame. He's repulsive in his hospital robe and ridiculous in his villain outfit. I do wonder if Williams drew the wrong Firestorm though. Isn't Jason Rusch black? And I'm pretty sure he's never met the Martian Manhunter too, so I don't understand why he's holding a personal grudge against the Flame.
I'm not sure I care enough to see what happens next issue due to my apathy about the main character, but at least it is well put together.
Fair
Thursday, February 12, 2009
Final Crisis: Revelations #5
Philip Tan's art is dynamic, but pretty unclear in places.
Poor
Friday, January 30, 2009
Final Crisis #7
Well. I've been posting about this book all over the interwebs, but here's the main deal. This story is a failure as a narrative. It certainly had some wonderful dialogue, some fantastic art, great ideas, and neat plot twists. But the story does not hold up. If Final Crisis were the alphabet, it would have been A, C, J, K, M, D, E, X, Z. So basically, out of order and missing a lot of pieces. There is too much that doesn't make sense for this comic to be considered a success. There are too many glaring plot problems. I'm totally unclear on the resolution and current status of most of the key players. In the spirit of Final Crisis, here's a list of my first thoughts and questions in no particular order:- Is 1/2 of Earth 0's population now on Earth 51: the new Kirby-verse?
- But much of the survivors remained on Earth 0, correct?
- Now Checkmate moved as a whole to 51, so they live there now, but a lot of heroes died while trying to get there. Hawkman, Hawkgirl, Mr. Terrific, Black Canary, and Green Arrow died in this issue?
- If they were remade by Superman's wishing machine, then did he bring back other people who died like Martian Manhunter or Blue Beetle?
- Did Fire, Ice, Sasha Bordeux and most of Checkmate die in FC: Resist?
- What did Rage of the Red Lanterns have to do with this comic?
- Why were the Monitors in this story? Did Nix Uotan remake the universe or did Superman?
- How were some characters shown to be in two different places in consecutive panels (like Supergirl was)?
- So everyone knows about the Multiverse now. What does that accomplish? Are we rebooted to pre-Crisis continuity?
- How can the DCU ever seem at all like the "real" world now that the general population is aware of the multiverse?
- I love the idea of Batman in caveman times, but which Earth is he on? Does it matter?
- Can Booster Gold still travel between these universes? I wouldn't ask, except that's pretty core to his character, isn't it?
- So the New Gods are reborn on Earth 51, but no Orion or Darkseid. At least, we see Orion's astro harness and a white flower, so I figure he's dead, and the Black Flash/Racer got Darkseid, so they are both out of it?
- I love the idea of Earth-Kirby, fantastic.
- Did the rocketship of items from the JLA watchtower arrive in Batman's cave?
- If those items are in the cave, does that mean they could not be re-created when Superman remade the universe?
- Does it make a difference if a character died and was remade or if they survived? It seemed like a few people made it through (Supergirl, Power Girl, Frankenstein, Kid Devil, Blue Devil, etc.)
Doug Mahnke's art in this last issue is fantastic, I wonder how great the whole series would have been if he had been the artist from the start?
I really wanted to give this issue a Fair or Average rating, but I can't. I stated that an Average comic is put together professionally and competently, and for all its great ideas, this comic is not put together in a professional fashion. Please comment people, this is one that would make for great discussion.
Poor
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