Judd Winick changes Ice's origin pretty drastically in this issue. Originally, Ice is an "ice goddess" from some crazy group of Scandinavian snow gods. I always thought of her as coming from someplace like Asgard or Olympus. In fact, I was pretty sure that her pretty easy resurrection in Secret Six was as easy as it was because of her deific heritage. But Winick changes that here, retconning her origin to a more mundane and mortal one. Ice is now part of an extensive gypsy family, one with a long heritage and sense of entitlement. While most of the tribe would consider Ice's powers a great tool to bring them to power, Ice's parents just want her to live a normal live. Taking her on the run, Ice had to use her powers in a pretty tight spot, and the trauma from that moment made her forget her real "secret origin."
She zones out for most of the present-day sequences in this while she's blasting away at Fire and Rocket Red. There isn't much going on, the real developments are all hitting in the flashback sequences. Blue Beetle, Booster Gold, and Captain Atom are still chilling in the OMAC facility, but maybe things will pick up on their end next issue. After all, Magog is finally here.
Fernando Dagnino's art is fine. I don't like the blocky ice-head for Ice's new look, but at the same time, I understand we need to see how powerful she is when unleashed. I might have liked a little less extreme a look, though.
Fair
2 comments:
I liked this issue, but have been trying to remember whether we've actually visited the kingdom tied to the first origin. I thought we had.
I seem to remember seeing some stuff with Ice's past back when Dan Vado was writing back in the 90s. Does that sound right?
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